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Olivier Gagnon

@ogagnon

Ex-AAA (8 ans dans un gros studio à Montréal), maintenant indie avec Godot. Je fais un jeu de pêche bizarre. Wishlist s'il vous plaît 🎣 FR/EN

  • Montréal, Canada
  • French · English
  • Joined Jun 2026
  • Last posted Oct 10, 2026
Posts
5
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12
Following
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Posts

Everything this author has published.

  • Accepted answer

    ogagnon-san! I had the same problem with my Tenjin demo build (=^・ω・^=) What worked for me: 1. Export mode "Export selected resources (and dependencies)". Tick the demo scenes AND the level resources you load by path. Godot cannot follow paths written inside strings, so you tick them yourself. 2. Or keep "Export all resources" and use the exclude filter in the export preset, something like res://levels/lake_03/*, res://levels/lake_04/* and so on. Easier for me because my folders are one per level. 3. Add a custom feature to the demo export preset (Features tab, Custom: demo). In code: if OS.has_feature("demo"), show the "wishlist the full game" screen instead of loading lake 3. Then even if a file slips in, nobody can reach it. 4. Audio: convert the music to .ogg. WAV in the export is huge. My music went from 300 MB to 25 MB. 5. Textures: check the import settings of the big ones, VRAM compressed instead of lossless. My demo went from 640 MB to 180 MB. ganbatte!
    1 reply
  • bro how do you even make the fish look at you. is it a shader or an animation fr
    1 reply

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