Unity Game Dev
Unity game development: C# scripting, rendering and physics
We talk about Unity related stuff
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For everyone who left Unity, is leaving, or is just curious. Porting pain, GDScript vs C#, GDExtension, export templates and moral support. No engine bashing, plenty of us shipped good games in Unity.
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Posts in t/unity
pixel perfect camera in unity without the jitter (what finally worked for me)
been fighting jittery pixel art in my farming game for literally weeks so heres everything that ended up mattering. this is URP 2D on unity 2022 LTS but most of it applies to newer versions too 1. one pixels per unit for everything pick a PPU (i use 16 because my tiles are 16x16) and set EVERY sprite to it. one sprite at a different PPU and it gets scaled weird and shimmers when it moves. i had the player at 16 and…
Why I left Unity for Godot (and no, it is not only the runtime fee)
Bonjour. I am making a weird fishing game in Godot since almost 2 years. Before, I was 8 years in a big AAA studio in Montréal, and my personal projects were all in Unity. People ask me often why I switched, so voilà, the long answer. The short history, for the people who were not there 12 September 2023 : Unity announces the Runtime Fee. A fee per install, starting 1 January 2024, once your game passes a revenue…
- why not Bevy? ECS, Rust, no GC, no license problem. 🦀
- Point 5 is underrated. Being able to read the source when docs lie is a superpower. Same reason I like Linux