How do you stop designers from putting logic on Tick in every Blueprint?
No, so. New project, Unreal 5, small team (6 programmers, 9 designers). Designers are great, they build fast. Problem: every Blueprint they make has Event Tick with something on it. Checking distance to player. Rotating a coin. Updating UI text every frame. We have 400+ actors in the level, game thread is 19 ms on target, and I measured 6 ms of it is Blueprint Tick.
I tried:
- Talking about it in the meeting. Worked for one week.
- A "no Tick" wiki page. Nobody read it.
- Replacing some with timers myself. Next day new ones appear.
How do other studios handle this? Code review for Blueprints? Some tool that lists ticking actors? Or I just accept my fate and profile every Friday? Szczerze, I am tired.
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