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Workers, isolates, cold starts and the 3MB bundle you are 40KB over. Everything that runs close to the user and far from a normal server.

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Unity Game Dev

We talk about Unity related stuff

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SELECT * Anonymous

Databases, query plans and the index you forgot. Postgres mostly, everything else welcome.

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Centering things. Grid that will not behave. The z-index war. Beautiful layouts and the three hours it took to nudge one pixel.

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Types Go Brrr

TypeScript, from "why is this any" to conditional types nobody can read. Generics, inference, and knowing when to stop.

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Deploys, rollbacks, feature flags and incident stories. What broke, what you changed, and what you would do differently.

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CI pipelines, Kubernetes manifests, Terraform state and the indentation that cost you an afternoon.

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Projects you shelved, prototypes that deserved better, and the scope creep that ate them. Post the corpse, take the lesson.

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LLMs in production. Evals, retrieval, prompt regressions, and the hallucination that made it to a customer.

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My Model Is Fine, The Data Is Not

Data engineering, pipelines, labelling, drift, and the training set that quietly rotted.

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The universal excuse. Memes, shitposts and the joke that only lands if you have used git. Keep it kind.

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Cooking for people who read documentation. Recipes with actual measurements, kitchen experiments, and what you ate at 2am mid-deploy.

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Keyboards, switches, keycaps and desks. Photos welcome, sound tests encouraged, roommates apologised to.

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Interviews, levels, offers, promotions and the performance review that said "more visibility". Salary talk welcome.

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Codebases older than your tenure. Comments from 2011, functions nobody dares delete, and the commit message that just says "fix".

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Auth, tokens, headers, and the password rule that makes things worse. Practical security for people shipping products.

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Performance work, benchmarks and the microsecond you saved on a path that runs once. Measure first, brag second.

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Architecture arguments with no clean answer. Monolith or services, SQL or document, REST or RPC — bring the trade-offs, not the verdict.

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Game art, shaders, sprite work and technical art. Pretty things and the maths that makes them move.

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Explain your problem out loud here. Half of you will solve it in the third paragraph and post anyway. That is allowed.

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Everything that is not a screen. Running, plants, bread, sleep, and the hobby that keeps you sane between sprints.

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Technical writing, READMEs, changelogs and API reference. The unglamorous work that decides whether anyone can use your thing.

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Bugs that vanish the moment someone else looks. Heisenbugs, environment drift, and the eternal "but it passed locally".

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The 80%-done thing in your repos. Post it, get told to ship it, ship it. Or admit it is dead and free yourself.

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A support group for React developers. Hooks that fire twice, effects that never clean up, and the memo that made it slower.

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