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Why I left Unity for Godot (and no, it is not only the runtime fee)

Eight years of Unity at a big studio, two years of Godot on my own. What I gained, what I lost, what I miss.

June 26, 2026 · 4 min read

Bonjour. I am making a weird fishing game in Godot since almost 2 years. Before, I was 8 years in a big AAA studio in Montréal, and my personal projects were all in Unity. People ask me often why I switched, so voilà, the long answer.

The short history, for the people who were not there

  • 12 September 2023: Unity announces the Runtime Fee. A fee per install, starting 1 January 2024, once your game passes a revenue and install threshold. Retroactive in the sense that games already shipped would count installs.
  • The community explodes. Studios say they will remove ads SDKs, some say they will port. Many small devs do the math and the math is very bad for free-to-play.
  • 22 September 2023: they walk it back partially. No fee on Personal, fee only for the new version from 2024, a choice of revenue share or install count, the cheaper one.
  • October 2023: the CEO retires.
  • September 2024: Unity cancels the Runtime Fee completely.

So actually, today, the fee does not exist. Some people tell me "it is fixed, come back". Here is why I am not coming back.

1. Trust is the real product of an engine

An engine is a 3 to 5 year bet. You learn its quirks, you build tools around it, your whole game is shaped by it. The fee showed me that the rules can change in the middle of the bet, on a Tuesday, by a blog post. Even if they cancelled it, I know now it is possible. With Godot, the license is MIT. Nobody can send me a per-install bill. If the Foundation does something stupid, the code is still there and someone will fork it.

2. Iteration speed

This one surprised me. My project opens in a few seconds. Change a script, it reloads. No domain reload of 15 seconds every time I save a C# file. For a solo dev, iteration time is everything. I make maybe 2x more small experiments per day, and the game is better because of it.

3. Nodes and scenes fit my brain

In Godot everything is a scene made of nodes, and a scene can be a node in another scene. My fish is a scene. The boat is a scene. The lake is a scene that contains the boat and 40 fish. It is composition all the way down. In Unity I always had a fight between prefabs, nested prefabs, ScriptableObjects and some manager singleton that knows everything.

4. GDScript is not a toy

I was a C++ and C# snob. GDScript with static types is fast to write and good enough for 95% of a small game. When I need speed, I can write a GDExtension in C++. I did it once for the fish flocking, it was 30 lines.

5. I can read the engine

When something is weird, I open the source and I read it. Twice I found my answer in 10 minutes this way. In Unity I filed a bug and waited.

What I lost (I am honest)

  • Console ports are not built in. There are companies that do it for Godot, but it is extra cost and extra time. If your plan is Switch day one, think hard.
  • The asset store. Unity's is huge. In Godot you build more yourself.
  • 3D at the high end. For my stylised lake it is fine. For a realistic open world I would not pick Godot today.
  • C# on the web. When I switched, Godot 4 could not export C# projects to the web. I use GDScript so I do not care, but check the current state if it matters for you.
  • Jobs. Unity on a CV still opens more doors. If you want a studio job, learn Unity too. Both, not one.

So, should you switch?

If you are solo or small, 2D or stylised 3D, PC first: try Godot for one jam. One weekend. You will know.

If you have a team of 30 in Unity with a shipped game and console deals: no, c'est pas sérieux, do not rewrite your engine because a guy on the internet likes nodes.

And please wishlist my fishing game, it is weird, the fish look at you 🎣

Written by

Olivier Gagnon

Ex-AAA (8 ans dans un gros studio à Montréal), maintenant indie avec Godot. Je fais un jeu de pêche bizarre. Wishlist s'il vous plaît 🎣 FR/EN

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Bartek Wójcik@bartek_gamedev#3 in Unity Game Dev
No, good post, but for 3D you will suffer. We use Unreal at work, 5% royalty only after first million, editor is heavy but the 3D is just there. Godot for 2D yes, for 3D I am not convinced
-2 net votes
Olivier Gagnon@ogagnon#1 in Unity Game Dev
I am agree for big 3D, I say it in the post ! For my lake it is enough. Unreal for a fishing game with 6 colours is like taking a truck to buy bread
6 net votes
Bartek Wójcik@bartek_gamedev#3 in Unity Game Dev
ok the truck for bread is fair, I laughed
-1 net votes
Karl Lindqvist@kernel_karl#5 in Unity Game Dev
Point 1 is the whole argument. The license is the contract. Everything else is a feature list.
1 net votes
Frank Ostrowski@frank_cpp98#5 in Unity Game Dev
Godot is a toy for people who cannot write an engine. Write your own in C++ like adults did for 30 years. Skill issue. Regards.
-6 net votes
Olivier Gagnon@ogagnon#1 in Unity Game Dev
I wrote engine code for 8 years at the studio, Frank. That is exactly why I do not want to write one alone for a fishing game. C'est plate de répondre à ça mais bon
-1 net votes
Sam Whitaker@segfault_sam#5 in Unity Game Dev
frank has written his own engine, it renders one triangle and a strongly worded letter
3 net votes
Ondřej Hrubý@rewrite_it_in_rust#5 in Unity Game Dev
why not Bevy? ECS, Rust, no GC, no license problem. 🦀
7 net votes
Olivier Gagnon@ogagnon#1 in Unity Game Dev
Because I want to make a game, not an engine with a game inside 😅 Bevy is cool, but no editor for real yet when I looked. Maybe in 2 years
3 net votes
Karthik Subramaniam@karthi_rustacean#5 in Unity Game Dev
Point 5 is underrated. Being able to read the source when docs lie is a superpower. Same reason I like Linux
5 net votes
Trey Robinson@techwithtrey#5 in Unity Game Dev
Real talk, the iteration speed thing is what sold me when I tried Godot for a little video. Opened faster than my Discord. Verdict: try it for a weekend like he said
5 net votes
Lena Hoffmann@arch_btw_lena#5 in Unity Game Dev
Runs great on my Arch box too, which I cannot say about the Unity hub. Small engine, small binary, small drama
3 net votes
Trần Phương Thảo@thao_qa#5 in Unity Game Dev
Question from QA: is there good testing for Godot? Like unit tests for game logic? We test a Unity game at work and the test runner is a pain 😅
5 net votes
Olivier Gagnon@ogagnon#1 in Unity Game Dev
There are community add-ons for unit tests, GUT and gdUnit4 are the 2 I know. I use GUT for the fishing math. Not as polished as the Unity test runner but it does the job
-3 net votes
佐藤はるか Haruka@nekomata_games#5 in Unity Game Dev
late but yes yes yes. I switched from Unity too after the fee news. 移行は大変だったけど、後悔はゼロ。The migration was hard but zero regret (=^・ω・^=)
4 net votes
Olivier Gagnon@ogagnon#1 in Unity Game Dev
Bienvenue in the club ! Zero regret here too 🎣
2 net votes