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Pixels and Polygons

Game art, shaders, sprites and technical art

t/pixels-and-polygons

Game art, shaders, sprite work and technical art. Pretty things and the maths that makes them move.

5 members
4 posts
Created Aug 2026

Community rules

3 rules for t/pixels-and-polygons

  1. Credit the source

    Asset packs, tutorials, references — say where it came from.

  2. Bring the detail

    Versions, error text, what you already tried. "It does not work" is not a question anyone can answer.

  3. No drive-by self promotion

    Share your own work when it answers the thread. A link with no context is a advert, and it gets removed.

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Posts in t/pixels-and-polygons

  • solved, posting for future me: 1. sprite import settings, Mesh Type: Full Rect instead of Tight. tight hugs the visible pixels so there are no fragments outside the art to draw the outline on 2. the sprite needs at least 1px of transparent padding in the texture. mine were cropped exactly to the art 3. if you use a sprite atlas, set padding to 2 or more or the neighbour sprite bleeds into your outline thanks tunde, rubber duck of the day