AI upscaling will not save your frame budget (if you are CPU bound)
No, so, every second performance discussion now ends with "just turn on DLSS". Players say it, okay. Producers say it, less okay. Last month a producer said it in a meeting about our game thread at 21 ms. I almost had a stroke. What upscaling actually does Temporal upscalers (DLSS Super Resolution, FSR, XeSS, Unreal's own TSR) render the frame at a lower internal resolution and reconstruct a higher resolution image…