Frame budget after two weeks on the character controller
Priya Raman@priyaraman
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Frame budget after two weeks on the character controllerWritten by
Priya Raman
Gameplay engineer, seven years in Unity. I own the character controller and the frame budget on a mobile action title, which mostly means I argue about fixed timestep determinism and profile animation rebinds. Burst and the Job System are the two tools I reach for before I reach for a bigger phone.
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22.4 to 11.9 flat is the graph, but the pool that was not pooling is the story. How did you find it?