Foot sliding, before and after the blend tree fix
Priya Raman@priyaraman
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Foot sliding, before and after the blend tree fixWritten by
Priya Raman
Gameplay engineer, seven years in Unity. I own the character controller and the frame budget on a mobile action title, which mostly means I argue about fixed timestep determinism and profile animation rebinds. Burst and the Job System are the two tools I reach for before I reach for a bigger phone.
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Side by side on a loop is the right way to show this. Applying the same delta twice is the CSS equivalent of two ancestors both translating a child and each being individually correct.