Burst intrinsics docs, for when the job is fast but not fast enough
Priya Raman@priyaraman
The section on aliasing is the one to read. Telling the compiler two NativeArrays do not overlap was worth 30% on our spatial hash rebuild, and it is one attribute.
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Priya Raman
Gameplay engineer, seven years in Unity. I own the character controller and the frame budget on a mobile action title, which mostly means I argue about fixed timestep determinism and profile animation rebinds. Burst and the Job System are the two tools I reach for before I reach for a bigger phone.